![]() ![]() It’s fun to see Japanese-style AAA game sensibilities, not unlike the ones you’d find in developer Luminous Productions’ Final Fantasy XV, applied to a thoroughly Western fantasy world. The narrative’s broad strokes generally work, as it has fun showing players its world through the eyes of a woman who constantly refuses the call to adventure and critiques RPG tropes that we typically overlook, like its protagonists murdering people for personal gain. Initially, Frey doesn’t want to deal with any of this and only wants to find her way back to New York, but she is pulled into an adventure to save the world by Cuff and other friends she makes in Athia.įun stretches of action are distributed between lengthy narrative-focused spurts, leaving a disconnect between the two. Soon, Frey discovers that a deadly force called the Break is plaguing Athia after the Tantas, the four ruling women of this world, went insane. She wakes up with a sarcastic magic cuff strapped to her arm that helps guide her. Narrative disconnectįorspoken follows Alfrey Holland, who goes by Frey, a troubled 21-year-old orphan whisked away to a magical world called Athia (Alice in Wonderland-style) on Christmas Day. Those flaws hold it back from becoming the next great open-world game, but fantasy fans should find plenty to enjoy as they dash through a vast world as a powerful sorceress. Long-winded story interludes also fail to emphasize what the game does best. Forspoken’s story is much less consistent, though, with an excellent lead performance and notable twists that are sullied by poor pacing and delivery.įorspoken is magical when focusing on its strengths, but it’ll take some crawling to get through a slow opening. Once players have some time to get comfortable with the controls, running around the vast and well-designed open world of Athia is equally adventurous and exhilarating, with combat acting as a visual spectacle that rewards mastery of its systems. I wouldn't recommend this to a gamer even if it was only a dollar.Forspoken is the first major AAA release of the year and the latest PlayStation 5 console exclusive, so all eyes are on it to deliver. I feel critics were a bit too nice on this game, this game is definitely a 4/10. Because the gameplay is sadly the only saving grace here, and I feel most of the development time went into that. The combat is fine, gameplay is also pretty solid, but man, the story and writing kills the entire experience. This is a game that could've been delayed for another year or so. I mainly play most games for the story, but I don't want a cutscene to be interrupted by gameplay and vice versa. Also, the game loves to have it so you activate a cutscene after walking every so thirty feet, and it's especially irritating when they've could've just cut the gameplay and made clumped the cutscenes together for one large cutscene. I'm all in for a witty and less serious story, but here, it just doesn't work. It's not the voice actresses fault, it's the horrendous writing. I would just make Frey actually act like a 21 year old. Making them mute makes them self inserts and bland characters. I prefer protagonists in games that talk, it gives them personality. Some people have said she's why silent protagonists in games are better, I personally have to disagree with that. For a 21 year old, she acts like a 12 year old. It's as if the writers couldn't figure out how to make a character funny and likable that isn't Eric Cartman or Deadpool. But she constantly tries to crack these really unfunny jokes while swearing, during both the cutscenes and gameplay. She literally mocks her companion Cuff for zero reason. Whiny, rude, stuck-up, and immature, it's especially repugnant if you know what she's dealing with in her hometown, New York. ![]() ![]() Her personality is essentially what you'd expect from a real life whiny teenage girl. ![]() The main character, Frey Holland, is poorly written and just really irritating. $70 is laughably overpriced for a mostly bland and wasteful experience that offers little beyond whatever your definition of a mediocre game is. Far better than the previous live service hot garbage Square Enix has been pushing lately, such as Marvel's Avengers, but that's not saying much. Forspoken is the definition of a mediocre game. ![]()
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