But even while this game isn't perfect, I had a really good time with it, and considering this comes from a smaller studio this is just an incredible piece of art and I cannot wait to see where Spider goes from here. Other than that, I just have a lot of smaller gripes about facial animations, occasional difficulty in telling which doors are usable and which ones aren't, and a little annoyance about the end, which I won't get into here. You can get essentially infinite healing in this game which is just absurd. Consumables seriously need to be limited to prevent spam and bosses all around need to attack more often and have higher alchemical resistances. The game does have its flaws - while fun, the combat is easy to cheese. Aegis also has some great customization, and this game is sorely lacking a photo mode to really capture her and the many outfits you can give her. So often while playing this game I would just stop what I'm doing to explore a room, check out the detail on a statue, or just gaze out across the city. Graphics are also extremely impressive considering the size of the studio. Aegis is one of the best protagonists of the year, and with her I had some of the most fast-paced and engaging combat I've experienced out of a souls-like game since Bloodborne. Aegis is one of the best protagonists of the year, and with her I had some of the most fast-paced and engaging combat Extraordinarily fun.
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